extends SecretChar;i=0;ii=0;iii=0;a=1;i4=0;i5=0; while(1){$taim=trunc($frameCount/60);i++;ii++;iii++;i4++;i5++; //変数aの初期化 if($taim==23)a=1; //Enemy1を出す設定 if($taim>3&&$taim<8)if(i>15){i=0; appear(new Enemy1(55,-5,$pat_Enemy+0));} if($taim>8&&$taim<13)if(i>15){i=0;] appear(new Enemy1(330,-5,$pat_Enemy+0));} if($taim>16&&$taim<20)if(i>15){i=0;] appear(new Enemy1(190,-5,$pat_Enemy+0)); appear(new Enemy1(210,-5,$pat_Enemy+0));} if($taim>25&&$taim<37)if(i>50){i=0; appear(new Enemy1(80,-5,$pat_Enemy+0)); appear(new Enemy1(355,-5,$pat_Enemy+0));} if($taim>42&&$taim<50)if(i>15){i=0; appear(new Enemy1(70,-5,$pat_Enemy+1)); appear(new Enemy1(315,-5,$pat_Enemy+1));} //Enemy2を出す設定 if($taim>27&&$taim<37)if(ii>150){ii=0; appear(new Enemy2(55,-5,$pat_Enemy+2)); appear(new Enemy2(105,-5,$pat_Enemy+2)); appear(new Enemy2(330,-5,$pat_Enemy+2)); appear(new Enemy2(380,-5,$pat_Enemy+2));} //Enemy3を出す設定 if($taim>15&&$taim<20)if(iii>15){iii=0; appear(new Enemy3(55,-5,$pat_Enemy+1)); appear(new Enemy3(330,-5,$pat_Enemy+1));} //Enemy4を出す設定 if($taim>42&&$taim<50)if(i4>25){i4=0; appear(new Enemy4(70,-5,$pat_Enemy+1)); appear(new Enemy4(315,-5,$pat_Enemy+1));} //Enemy5を出す設定 if($taim>42&&$taim<50)if(i5>90){i5=0; appear(new Enemy5(55,-5,$pat_Enemy+1)); appear(new Enemy5(330,-5,$pat_Enemy+1));} //アイテムを出す設定 if(a==1){ if($taim==22||$taim==39){a=0;appear(new Aitem(200,-5));} } update();[]} /*いつ何が出たか \/E1/E2/E3/E4/E5/A / 3/*/ / / / / / 8/*/ / / / / / 13/*/ / / / / / 15/*/ /*/ / / / 16/*/ /*/ / / / 20/*/ /*/ / / / 22/ / / / / /*/ 25/*/ / / / / / 27/*/*/ / / / / 37/*/*/ / / / / 39/ / / / / /*/ 42/*/ / /*/*/ / 50/*/ / /*/*/ / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / *// ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ //[]の位置にエラーがでる